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Author Topic: Morningstar SF City Command Vehicle  (Read 1255 times)
Medron Pryde
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« on: October 09, 2009, 03:50:50 am »

Code:
          BattleTech Vehicle Technical Readout
                     THB Weapons

Type/Model:    Morningstar SF (Human Sphere)
Tech:          Inner Sphere / 3070
Config:        Wheeled Vehicle
Rules:         Level 3, Standard design

Mass:          60 tons
Power Plant:   280 GM XL Fusion
Cruise Speed:  54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type:    Kallon Royalstar Heavy Standard
Armament:     
  1 General Motors Super Nova Ultra AC/10 (THB)
  3 Johnston Minigun Machine Guns
Manufacturer:  General Motors
  Location:    Kathil
Communications System:  Dalban Micronics w. Communications Bay
Targeting & Tracking System:  Dalban HiRez SuperMax

------------------------------------------------------------------------------
==Overview:==
     The Morningstar was one of many joint efforts between Ceres Metals on
Tikonov and General Motors of Kathil. Their most successful combat designs
were the Morningstar and Minion chassis, still in use throughout the modern
Syrtis Federation and Tikonov Free Republic.
     The Morningstar was originally designed to be a city command vehicle
(CCV), capable of leading any urban defense maneuvers in the absence of
BattleMechs. In the final years of the civil war, it also saw heavy use as an
urban assault vehicle, leading offensive maneuvers of tanks and infantry to
capture smaller but still-important cities while 'Mechs stormed capitals and
production sites.

==Capabilities:==
     The map/communications room in the heart of the Morningstar is its reason
for existance. Originally a C3 network that could gather a lance's targeting
systems together, GM of Kathil removed it and replaced it with a standard
headquarters section. The computers gather information from the units involved
in battle and project the information onto the holotable in its center, while
the staff watches and communicates with those same battlefield units. A single
Morningstar can coordinate the defenses of an entire city, though they are
most often deployed in lance strength so the loss of a single unit will not
deprive a city of its command vehicle.
     The communications gear is defended by a massive General Motors Super
Nova Ultra autocannon in its turret that can threaten even a BattleMech. The
CCV also mounts three Johnston Miniguns for point-defense capability-necessary
in urban environments and an advanced targeting system to guide all of the
weapons. Its security is also enhanced by the massive infantry bay behind the
communications compartment that can carry a full infantry platoon of armored
infantry. It can't support full BattleArmor squads, but will often carry one
or two squads of infantry wearing armored exoskeletons that can reinforce the
standard infantry. The Morningstar is designed for swift defenses, not
extended campaigns, and carry's very little ammunition for the main
autocannon, but it can inflict heavy damage while it lasts.

==Deployment==
     The Syrtis Federation is the primary user of this design, though the
nations they fought during the St. Ives War did capture some and continue to
use them to this day protecting their most important towns and fortifications.

--------------------------------------------------------
Type/Model:    Morningstar SF (Human Sphere)
Mass:          60 tons

Equipment:                                 Items    Mass
Int. Struct.:  30 pts Standard               0      6.00
Engine:        280 XL Fusion                 2      8.00
Shielding & Transmission Equipment:          0      4.00
    Cruise MP:   5
     Flank MP:   8
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      3.00
Crew: 4 Members                              0       .00
Turret Equipment:                            0      1.50
Armor Factor:  144 pts Standard              0      9.00

                          Internal    Armor
                          Structure   Value
   Front:                     6         43
   Left / Right Sides:        6      29/29
   Rear:                      6         19
   Turret:                    6         24

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Ultra AC/10 (THB)      Turret   0   20     2     14.00
1 Machine Gun            Front    0  200     2      1.50
1 Machine Gun            Left     0          1       .50
1 Machine Gun            Right    0          1       .50
1 Targeting Computer                         1      3.00
Infantry Bay             Body                1      4.00
Command Equipment        Body                1      5.00
--------------------------------------------------------
TOTALS:                           0         11     60.00
Items & Tons Left:                           6       .00

Calculated Factors:
Total Cost:        6,686,550 C-Bills
Battle Value 2:    989 (old BV = 654)
Cost per BV:       6,760.92
Weapon Value:      410 / 410 (Ratio = .41 / .41)
Damage Factors:    SRDmg = 16;  MRDmg = 12;  LRDmg = 8
BattleForce2:      MP: 5W,  Armor/Structure: 0 / 6
                   Damage PB/M/L: 2/2/2,  Overheat: 0
                   Class: GH;  Point Value: 10
                   Specials: tran4
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